Do not use hateful, discriminatory, or offensive language toward anyone.
Do not engage in hostile discussions about politics, religion, or controversial topics in any LIYAB space (in-game or Discord).
Do not pretend to be LIYAB staff or other members.
Do not recruit players for other communities on our server.
Treat everyone with respect and play fairly.
Help others, share knowledge, and keep a positive attitude.
Follow all LIYAB™ rules and the official Squad Code of Conduct.
Do not cheat, hack, or exploit game mechanics for unfair advantages.
Do not team kill, work against your own team, or reveal team information to enemies.
Do not be AFK or unassigned - inactive or unassigned players will be kicked from the server.
Do not use unarmed kits on non-seeding layers.
Do not destroy default HABs/FOBs during seeding.
Do not destroy friendly vehicle assets to block paths.
Focus on team objectives and victory.
Pick kits that benefit your squad's specific needs.
Plan effectively during the staging phase.
Apologize in ALL chat immediately if you accidentally team kill.
Do not use disruptive audio in voice chat, including music, soundboards, voice changers, shouting, or background noise.
Use English only in command chat. For squad communications, Squad Leaders are responsible for ensuring all members can understand, with English being the recommended language.
Maintain active communication with Squad Leaders and Commanders
Use a properly functioning microphone and communicate in a clear, understandable manner during all gameplay sessions.
Practice efficient communication during tactical situations (firefights, staging phase, etc.) by sharing only mission-critical information and avoiding unnecessary chatter.
Use appropriate channels for different types of communication (local, squad, command).
Players must immediately comply if asked to stop disruptive audio behavior by any player or admin. Such requests constitute an official warning regardless of who makes them.
Use numpad keys to communicate directly with specific Squad Leaders when possible to reduce unnecessary Command channel traffic.
Do not squad bait or create squads without intention to lead, abandoning leadership, or transferring squads to obtain specialized kits.
Do not play without an appropriate Squad Leader kit.
No offensive, derogatory, or inappropriate squad names.
Place and maintain effective rally points and contribute to strategic FOB placement.
Squad leaders are free to kick squad members for any reason including for what the squad leader may perceive as “ineffective tactics”. Squad member kicks must be executed respectfully and must not circumvent/violate server rules nor breach the Squad Code of Conduct.
Squad Leaders must use working microphones and maintain clear voice communications with both squad members and Command about objectives, positions, and tactical information. Solo pilot Squad Leaders are included in this requirement due to aviation's transport and reconnaissance responsibilities.
Solo truck/boat logistics Squad Leaders may use chat communication as minimum requirement, though voice communication is preferred.
Failure to comply with Squad Leader rules may result in squad disbandment, restriction from squad leader role, or removal from the server.
Effective 2026-07-19
These rules apply to vehicles that require crewman or pilot kits. Automated assistance enforces applicable claiming, ownership, kit, and eviction rules; conduct, crew-level, competency, and priority decisions remain subject to admin judgment.
Do not intentionally ram or crash helicopters, destroy friendly vehicles to block paths, or harm friendly units.
Do not steal claimed vehicles.
Do not hold vehicles at main base longer than necessary for proper crewing and loadout.
Claim-required vehicles may be claimed by naming your squad after the vehicle or by earning temporary ownership of an unclaimed vehicle outside the main base protection zone.
Use the vehicle's complete name, such as `M1A2`, `T-72B3`, `BMP-1`, `BTR-82A`, `UH-1Y`, `Mi-8`, or `Loach CAS Small`. Capitalization, spacing, and punctuation are ignored. Extra words after the complete name are allowed, such as `LAV-25 INF MECH`.
Shortened or partial names do not claim a vehicle. For example, `Raven` does not claim `Raven Transport`, `UH-1H` does not claim `UH-1H MG3`, and `LAV` does not claim `LAV-25`.
Claim order is determined by squad creation order. Admin discretion may override automated assistance when a name or situation is unclear.
Each squad may hold only one claim at a time, including temporary ownership.
Vehicles without a crewman or pilot kit requirement are first come, first served and do not require a name claim.
A claiming squad must be led by a Squad Leader using the appropriate crewman or pilot kit while the vehicle has a hull alive on the field.
Whenever the required kit is missing, the Squad Leader has 60 seconds to equip it. Repeated warnings are given. If the kit is still missing when the grace period expires, the claim is automatically released.
While no hull of the claimed vehicle is available to your squad, because all hulls are destroyed or waiting to respawn, or every live hull is already crewed by another squad, the kit requirement is paused and the crew may run other kits and assist elsewhere. A fresh grace period starts once a hull becomes available.
A name claim may be automatically released after about 10 minutes while a live, available vehicle remains unused. Time spent destroyed or waiting to respawn does not count against the squad.
Maintain at least two crewmen for vehicles that require a crewman kit. Admins may strip claims that remain under-crewed after staging.
A vehicle squad that loses a crew member in battle must make every attempt to return to the nearest safe FOB or main base and restore its crew.
Vehicle operators must be competent in basic vehicle operation and tactical deployment. Asset wastage or repeated inability to operate a vehicle effectively may result in crewman or pilot restrictions.
Vehicle priority from highest to lowest is `MBT > MGS > IFV > APC > Recon`. The automated system treats all IFVs as one tier; admins resolve tracked-versus-wheeled disputes.
A squad holding a higher-tier claim may operate an unclaimed lower-tier vehicle. A squad that already holds any claim may not operate another claim-required vehicle unless this higher-tier borrowing rule applies.
A squad holding no claim may operate an unclaimed vehicle while attempting to earn temporary ownership. If any active name claim exists for that vehicle group, it is not considered unclaimed for temporary acquisition, even when multiple hulls exist.
If a vehicle is properly name-claimed before temporary ownership matures, unauthorized drivers, gunners, or pilots must leave when warned. They have 20 seconds before being redeployed. Park the vehicle safely first when possible.
A claimless squad earns temporary ownership by taking an unclaimed, claim-required vehicle beyond its team's main base protection zone. Ownership matures about 50 metres beyond the FOB exclusion circle after the vehicle is observed there on two consecutive checks.
The crew receives an in-game confirmation when temporary ownership matures.
Temporary ownership belongs to that specific vehicle hull until it is destroyed. It does not transfer to the respawned vehicle.
A later name claim does not remove matured temporary ownership from that hull. The name claimant owns the other hulls of that vehicle group and all future respawns.
Temporary ownership is released if the vehicle is destroyed, the squad disbands, the squad gains a name claim, the Squad Leader fails the kit requirement, or the vehicle is left unused for about five minutes.
To estimate the boundary in-game, open the map as Squad Leader and begin placing a FOB radio marker at main. The blocked placement circle shows the protection zone; ownership matures about 50 metres beyond it.
Ground vehicles may be cooperatively crewed across squads while at least one entitled crewman is actively operating the vehicle in a driver or gunner seat. Cooperative crewing does not transfer the claim.
Helicopters remain strict: only an entitled pilot may occupy the pilot seat.
Automated eviction targets unauthorized ground drivers and gunners with crewman kits and unauthorized helicopter pilots. Passengers and non-crew operators are handled by admins when necessary.
When multiple vehicles are destroyed at approximately the same time, priority follows loss order: the squad that lost its vehicle first has first claim rights to the first respawned vehicle of that type.
Monitor respawn timers and do not attempt to claim a vehicle with an earlier spawn time than your own.
Crew counts, player competency, asset misuse, unusual vehicle names, loss-order disputes, and situations the automated system cannot determine remain subject to admin judgment.
Do not intentionally ram or crash helicopters, destroy friendly vehicles to block paths, or harm friendly units.
Do not steal claimed vehicles.
Do not claim more than one vehicle per squad.
Do not hold vehicles at main base longer than necessary for proper crewing and loadout. If you do not have enough crewmen on that claimed vehicle when the staging phase ends, you'll lose that claim provided that there is another squad to claim it. This applies only to vehicles that require crewman kits. Updated 2026-03-11
Vehicles or helicopters that have a crewman or pilot kit requirement needs to be claimed by naming your squad with the name of the vehicle. Updated 2025-08-04
"First come, first served (FCFS)" rule applies to vehicles without crewman kit requirement. Updated 2025-08-04
Vehicle squads that lose a crew member in battle must make every attempt to return to the nearest safe FOB or main base to restore full crew.
Use the vehicle's correct and complete name (M1A2, T72, BMP-1, BTR-90, UH-1Y, MI-8, Loach CAS Small) as your squad name for claiming. Updated 2026-03-11
Partial vehicle names will receive a lesser claim priority in case of conflicting claims between complete vs partial names . FCFS rule will apply in case of conflicting claims involving partial names only. There will be a grace period during the staging phase where other squads can steal your claim before your claim is fully secured. Updated 2026-03-11
Non-capitalized, non-hyphenated names, and added words at the end of vehicle names are exempted from this rule. Updated 2026-03-11
In case of automated systems, partial names such as "BTR" will be accepted and won't affect vehicle claim priority. Admin discretion can and will override automated assistance when names are insufficient. Updated 2026-03-11
Vehicle operators must be competent in basic vehicle operation and tactical deployment. Inability to operate vehicles effectively or asset wastage will result in crewman/pilot role restrictions.
Vehicle hierarchy (highest to lowest priority): MBT > MGS > Tracked IFV > Wheeled IFV > Crewed APC > Tracked Recon.
Vehicle claiming is limited to one vehicle per squad to prevent resource hoarding and ensure equitable distribution.
Unclaimed vehicles may be temporarily used by squads that lost their vehicles or by higher-tier squads operating lower-tier assets, but must be returned immediately to main base or nearest safe FOB when properly claimed.
Squads operating unclaimed vehicles for 5+ minutes gain temporary ownership until vehicle destruction. When the vehicle respawns, the squad to properly claim it has priority ownership.
When multiple vehicles are destroyed simultaneously, spawn priority follows loss order: the squad that lost their vehicle first has claim rights to the first respawned vehicle of their type.
Monitor respawn timers carefully and do not attempt to claim vehicles with earlier spawn times than your own.
Vehicle or helicopter squads must be led by a Squad Leader using the appropriate pilot/crewman kit.
Maintain at least 2 crewmen for vehicles that require a crewman kit.
PROTECTED ZONE DEFINITION
The protected zone is defined by the FOB creation marker radius from enemy main base. Place a FOB marker on enemy main to see the protected area. Radius is 450m on large maps, 300m on small maps (check deployment screen FOB icon for confirmation).
ENGAGEMENT PRINCIPLE
Enemies are protected ONLY within the FOB creation marker radius. Outside this radius is fair engagement.
RULES OF ENGAGEMENT
Do not engage enemies within the FOB creation marker radius of enemy main base
Do not attack enemy capture points inside the FOB marker radius UNLESS the point is contested or unlocked
Do not position indirect fire emplacements (firebases) or vehicles within FOB creation marker of main base
Do not patrol near enemy main base without tactical purpose - patrols must stay constantly moving (brief recon is okay, stationary camping isn't)
Do not engage, mine, or block bridges on these map grids UNLESS the last capture point is contested near them:
Al Basrah South Base: J10-K10
Sanxian NW Base: D4-E4
Sanxian SE Base: J11-K11
Harju SW Island Base: C9-D9
Harju SE Island Base: M10-M11
Do not mine or block if the main base only has a single paved/dirt road or one clear exit
You CAN mine or block ONLY one main base exit at a time
You CAN engage enemy vehicles into their protection zone if you're already pursuing them from outside - returning vehicles are NOT protected (protection is only for leaving vehicles)
You CAN kill enemies firing FROM their main base (they lose protection) and defend yourself if attacked during authorized pursuit
SPECIAL CASES
Insurgency/Destruction: More flexible due to cache spawns near main
Invasion First Cap: No Main Camp Protection
REMEMBER
Admins have final say. Players who repeatedly engage in camping or disruptive tactics across multiple games will be warned or sanctioned, even for behavior not explicitly listed above. End-game situations may get some leniency, but don't abuse it.
Do not clan/group stack or cause unbalanced teams.
Do not separate from the team or play independently without coordination.
Only switch teams to play with friends when teams remain balanced.
Promote server balance and only switch sides for cohesive play.
Clans are limited to 9 players per team. If more than 9, players must split evenly between teams.
Special cases require admin permission.
Do not stream without a 5-minute delay or map obstruction.
Do not stream snipe for strategic advantage.
Do not share images/videos of ongoing matches that could reveal strategic information
Enable in-game or external streaming options to prevent strategic leaks.
Appeals must be submitted exclusively through appeal.gg/liyab. Punitive actions will not be discussed in-game or Discord to ensure proper documentation, allow thorough fact review, and enable banned players to present their perspective through the official process.
Violations may result in warnings, kicks, temporary or permanent bans depending on severity and frequency.
Admin action may be taken at any time to protect server integrity. This includes addressing loopholes not explicitly mentioned.
Admin decisions are final.